Child of Light (Sparky), a tiny doll-like pinky bunny, is a Lords Mobile hero known for his formidable strenght and use of light as weapon.
Small but terrible, Sparky is a good Coloseum leader. His stunning light weaponry can stop an enemy and unable to react in 5 seconds.
|Alias: Child of Light|
|Archetype: STR Hero|
At legendary level and when sent to battle, Sparky commands a Cavalry attack boost of 30%.
Enough to inflict serious damage to lower level players.
He’ll also increase your Cavalry HP boost by a stunning 50%.
Aside from that, Sparky the small bunny can increase your traps health by 75%.
“I can smell you!” – Sparky
The Lapins are forest dwellers with enormous strength and an acute sense of smell.
They are also worshipers of Apollo, God of the Sun. Hence their descendants are called the Children of Light.
A powerful earthquake ravaged the Lapin homeland, triggering a landslide that threatened to bury the Lapins.
It was that moment when, blessed by Apollo, a golden light burst forth from Sparky, disintegrating the falling boulders and debris.
Thus, the Lapins were saved!
How to Get Child of Light
You need to collect 10 medals to hire Child of Light.
Medals can be collected from Hero Stages:
- Elite 4-15 – “Final Round“
- Elite 6-9 – “Call of the Wild“
How to Upgrade
You need to collect 20 medals to make it green, 50 to blue, 100 to purple, and 150 to gold. That’s a total of 320 medals to upgrade this hero from White to Gold grade.
All in all, you need 330 medals to hire and enhance to legendary grade.
Refer to medal collection table below:
|Trap Durability Boost
|Cavalry HP Boost
|Cavalry ATK Boost
*Deals X Squad ATK as DMG to enemy Troops.
Example: When hero is at Gold grade, it deals 200% Squad ATK.
|The Child of Light’s keen instincts are proof of a life tempered in constant danger.
Increases STR by XXX*
|Smashes the earth to unleash the power of light, dealing mid range damage to all enemies in a cone and reducing their MDEF for 3s.
Deals XXX Magic DMG.
|Wields a magical barrier to protect the weakest ally, absorbing all incoming damage for 4s.
Absorbs XXX of all incoming DMG.
|Attacks the target with the power of the Sun, dealing damage to nearby enemies in a medium area and inflicting Stun for 5s.
Deals XXX Magic DMG.
*XXX – a numerical value that is determined by your hero level, grade and trophies.